
When creating modular environment assets for UE5, you'll face an important decision:
Each approach has advantages and limitations, especially when working with UE5's features like Nanite and Lumen.
In this post and video I'll break down the differences between flat planes and solid boxes. Their pros and cons and why solid box geometry is often the better choice for modular assets.
While the focus is on UE5, these principles can apply to other game engines as well.
To illustrate the differences, I have a simple scene and asset example of modular geometry using flat planes and solid boxes.


1. Triangle and Vertex Count
Takeaway: If minimizing triangle count is critical, flat planes are the better choice. However, with geometry being relatively inexpensive in modern engines, solid boxes will be a better option and you'll understand even more of why in a minute.
2. Light Occlusion and Shadow Casting
One of the most significant differences between flat planes and solid boxes is how they interact with light, particularly in UE5's Lumen dynamic lighting system.
Example in UE5: In a test scene, a flat plane wall casts a shadow only when viewed from the front. Rotating it 180 degrees reveals no shadow, as the back face lacks geometry. In contrast, a solid box wall consistently casts shadows and occludes light, regardless of the viewing angle.

Takeaway: Solid boxes are superior for realistic light occlusion and shadow casting and simplifying environment design.
3. Light Leaking Issues
Light leaking is a common problem in UE5 when using flat planes, particularly with Lumen. Because flat planes are paper-thin, light can seep through gaps or corners where geometry doesn't fully enclose a space.

According to Epic Games' Lumen technical doc, geometry for walls, floors, and ceilings should be at least 10cm thick to prevent light leaking and ensure proper distance field calculations. Single-plane geometry often fails to meet this requirement, while solid boxes naturally work.
Takeaway: Solid boxes prevent light leaking, making them the ideal choice for UE5 environments using Lumen.
4. Construction Efficiency
Building environments with modular assets can be time-consuming and the choice of geometry will impact this workflow.
Example: A building constructed with flat planes took considerably longer to creatre due to the need for manual alignment and duplication. But similar structure built with solid boxes was completed in a fraction of the time.

Takeaway: Solid box geometry streamlines environment construction, saving time and preventing lighting issues.
5. Collision Handling
Collisions in UE5 are another area where solid boxes outperform flat planes.
Takeaway: Solid boxes work better with collisions and with auto-generated collisions in UE5.
Despite their limitations, flat planes can still be good choice for certain scenarios:
For most UE5 projects, solid box geometry is the superior choice due to its compatibility with Nanite and Lumen, as well as its ease of use:
If you want to grab the assets that were used in this tutorial, download the FBX files, Maya scene file and UE5 assets from WoLD Patreon here.
Now, if you are looking to learn and master the full modular environment design pipeline, then look no further than this complete tutorial course I've released, "Modular Environment Design Masterclass".
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