WoLD Store Search About Contact

World of Level Design

Tutorials to Becoming the Best Level Designer and Game Environment Artist

L4D: Forcing Info Survivor Position Spawn

Category: Source: L4D 1 & 2
July 17, 2009

Forcing Info_Survival_Position will allow you to spawn your survivors in specific locations anywhere in the map. You will have more control of who spawns where. Using info_player_start, that control is gone.

Learn how to add more variety to your gameplay by forcing info_survivor_position.

1. Delete any info_player_starts

2. Place info_survivor_position into your map. Place 4 info_survivor_positions.

3. Open up the properties and name each info_survivor_position under survivor_name, name each one with the survivor you want to spawn.

Zoey, Bill, Francis and Louis

4. Place info_director into your map and name the info_director. In my case I named it director.

5. In the director properties under Output Tab, we will set up 2 output properties.

One:

My Output Named: OnGamePlayStart
Target Entity Named: director
Via this Output: ForceSurvivorPosition
After Delay in Seconds: 0

Two:

My Output Named: OnGamePlayStart
Target Entity Named: director
Via this Output: ReleaseSurvivorPosition
After Delay in Seconds: .01

6. Compile and test

SUBSCRIBE & GET 2 FREE PDF GUIDES

Subscribe to WoLD and receive 2 FREE PDF Level Design Guides (200+ pages).

Subscribe and Get 2 Free Level Design PDF Guides

Want to know more what you are getting by subscribing?


Follow WoLD




BEST SELLING UE4 SERIES


EVERYTHING I KNOW ABOUT PLANNING


Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact

All content on this website is copyrighted ©2008-2018 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.

World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.

Template powered by w3.css