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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

Day 7: Unreal 3 11-Day Mapping Challenge

Category: Challenges, UE3/UDK
December 27, 2008

DAY 7

LIGHTING

First day of lighting.

I started with adding the directional light for the main light source of the sun/moon. Then I began adding little area lights around the house. I wanted to use the blues and orange contrast. Complimentary colors.

I actually have two directional lights. One for the main light source, the other is to fill in the shadows but with a lot lower brightness setting

Unreal 3 Lighting

Unreal 3 Lighting

I didn't like the sunset feeling around the island so I decided to swap it out for nighttime. I like it a lot better.

Unreal 3 Lighting

Testing to see how it all looks without and skylights to fill in the dark gaps.

Unreal 3 Lighting

Here I added the fog to see how it would look with it and if it is coming together.

Unreal 3 Lighting and Fog

I added a lighthouse beam, which required setting up a matinee in Unreal. It rotates and loops. Took me a while to set that up. But it works and adds a lot to the map.

Unreal 3 Lighting and Fog

Go to Day 8

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My name is Alex Galuzin. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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