
It has been 10 years after the paperback and 15 years after the original release of "Preproduction Blueprint".
And it continues to remain one of the best guides for anyone who wants to go from unfinished ideas to completed level designs and environment art projects.
"Preproduction Blueprint" book/guide came out of my own personal struggle of not being able to finish most of my environment projects I started.
I would go through the same cycle over and over again.
Start a project, be excited about creating it then less than half-way into it get discouraged, stop working on it and start a new project instead.
Two things happened during that time.
First, I took a trip to Switzerland for 3 weeks prior to my senior year in college. During that time I was reinvigorated to create level designs and environments.
After I came back from the trip, I finished a map in just 3 weeks, DM-IcyApex for Unreal Tournament 2k3.

Second, I was in my senior year for Computer Animation program at Ringling where we had to create a 2 minute animation thesis, from beginning to end.
First semester, we spent weeks in preproduction figuring out all aspects of the project before doing any modeling, rigging or animation.

This is where I realized what was missing during my many projects that never got finished.
I was missing the planning phase during my projects. Figuring out what I wanted to make, how it was going to look and how I was going to execute the project before starting any work on it.
From here "Preproduction Blueprint" was born.
The first edition of "Preproduction Blueprint" was released in 2011 as a PDF and a set of videos.
It connected with so many others that experienced the same failures with their own projects.
Then 5 years later in 2016, I updated the PDF and also made it into a physical paperback copy to be available on Amazon.

It has been now 15 years since the first original version and 10 years since the updated version and paperback.
The book has collected over 100+ reviews on Amazon, which is pretty rare for such a niched book about level design and environment art.


I wrote "Preproduction Blueprint" to be evergreen.
Meaning the content and steps in the book that will help you don't rely on any specific software or game engine.
The principles are timeless and can be used for any level design or environment art design project.
In fact, I continue to use many of the steps I share in the book to this day.

Planning out your projects ahead of time has never been more important than now.
With constant distractions that pull you away from your work and your current project, "Preproduction Blueprint" will help you stay focused and get to the finish line.
You can get "Preproduction Blueprint" right now:
It doesn't matter if you are just starting out in level design and environment art or you've been working on your projects for last decade, "Preproduction Blueprint" will help you start, work on and finish your projects.
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