
Normal Maps are essential for adding depth and surface detail to your Materials in UE and also improve how assets are lit.
But sometimes you need to increase or decrease that Normal Map intensity to get the result you want.
In this tutorial, I'll break down 2 methods to control Normal Map intensity: a recommended, correct approach and a quick, prototyping alternative.
Whether you want a more pronounced or subtler effect, these techniques will help you achieve professional results.
Let's get into it.
This tutorial assumes you've already gone through these 2 Standard Material Editor tutorials:
This method is the most efficient and the correct way to control Normal Map intensity. It isolates the red and green channels of the Normal Map, adjusts their intensity, leaving the blue channel unaffected.
Normal Map Intensity Controls:

Append the Blue Channel Back In and Normalize:

Apply and Test:
Apply the Material changes. Open the Material Instance editor and adjust the Normal Map Intensity:

Why This Method?
This approach is correct because it only modifies the Red and Green channels, leaving the blue channel untouched, which is important for accurate Normal Map calculations. The Normalize node Normal Map values stay within 0-1 range, preventing artifacts and lighting issues with the Normal Map.
For rapid prototyping or when you need a simple setup, Flatten Normal node gives you a fast way to adjust Normal Map intensity.
Flatten Normal Node

With this setup if you change the Flatness Scalar Parameter to:
Invert the Flatness:

This inverts the behavior: 1 is the default (no change), 0 flattens the Normal, and 2 increases Normal Map intensity.
Normalize the Output:

Apply and Test:
Apply the Material changes. Open the Material Instance editor and adjust the Normal Map Intensity:
Why This Method?
The Flatten Normal method is quick to set up and ideal for prototyping when you can't recall the node setup for Option 1.
Use this for temporary setups and switch to Option 1 for final assets.
This tutorial covers just one aspect of material creation in UE5. To dive deeper into creating Materials for environment assets and props, check out "UE5 Master Material Creation" Tutorial Course.
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