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UE4: BSP Blockout Process - Abandoned Building and Terrain from Photo Reference

Category: UE4
October 22, 2019

One of the best ways to master BSP brush creation in UE4 is to do a photo reference to blockout exercise.

I found a photo reference that I wanted to blockout that included an abandoned building and some terrain.

Building photo reference:

Photo reference

BSP blockout result:

BSP blockout result

Video Tutorial

Important Ideas from the Video

  • Begin by establish correct dimensions and scale of the building; get this right
  • Use the UE4 mannequin to judge proportions
  • Pick one section of the building to begin the BSP blockout from
  • Get this first section blockout right (wall height, window and door size); everything will be built and judged to this initial blockout
  • Duplicate existing brushes a lot after the first section is blocked out to expand for the rest of the building
  • Always be looking at the photo reference (I have a second monitor where I was looking at the photo reference the entire time)
  • I added terrain at the end to have a ground plane
  • The final BSP blockout can now be used as a template to export as OBJ or FBX from UE4 and import it into 3d modeling software to create the modular meshes from

Quick 2-Minute Timelapse (no audio)

Quick 2-minute timelapse of the blockout without any audio.

Next Tutorial

UE4: BSP Blockout Process - From Concept Art to a Vacant Interior Motel Room

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My name is Alex Galuzin. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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