WoLD Archives Search About Contact

World of Level Design

Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

Maya: Guide to Randomizing Position for Vertices, Edges and Faces on Geometry

Category: Maya
May 17, 2022

Learn how to randomize vertices, edges or faces in Maya for some procedural and more natural look. Great for terrains, floor tiles, city buildings or anything else you need to be random and not hand manipulated.

Video Tutorial

Using Transform

Select components you want to randomize. This can be vertices, edges or faces.

Edit Mesh > Transform Options:

Set Random: 1

Drag the new gizmo on different axis:

You can go back to Channel Box and adjust Random value to below 1 or higher than 1.

Using Extrude

Extrude also has a way to add Randomization. It is hidden in the floating Extrude menu if you click on small icon to the top right and enable Random to show up in the menu:

You can also access it in the Channel Box after you've applied Extrude.

The Random does not work with Thickness but it does work with Local Translate Z. Only downside is it angles the faces, makes them slanted.

It works great with Offset:

But the best way to use Extrude Random input is to combine it with Transform.

Step 1 - Select Faces and apply Extrude with Offset and with Keep Faces Together Off with Random set to 1..

Step 2 - Extrude faces again but don’t do anything to them.

Step 3 - With extruded faces still selected, apply Edit Mesh > Transform and Random set to 1:

Read Next: Photoshop Paths to Maya Environments

SUBSCRIBE & GET FREE PDF GUIDE

Subscribe to WoLD and receive a Free "Maya LT/Maya Primer" PDF Guide (148 pages).

Subscribe and Get a Free Maya LT/Maya PDF Guide

Want to know more what you are getting by subscribing?


Follow WoLD




BEST SELLING UE4 SERIES


LEARN THE PREPRODUCTION PROCESS


ABOUT WoLD & ALEXG

About World of Level Design

My name is Alex Galuzin. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

Read More »


Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact

All content on this website is copyrighted ©2008-2022 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.

World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.

Template powered by w3.css