I have been collaborating with Techland, the developers of Call of Juarez: Bound in Blood to bring you a set of tutorials focusing on single player level design using ChromEd. Techland is fantastic to work with and I have nothing but praise to say about them.
Special thanks to Seir, Level Designer at Techland. Check out his website here.
You can find out more about the company here.
We will cover from beginning to end how to create a custom single player map using a very powerful engine, Chrome Engine 4.
Being able to create custom maps for Call of Juarez 2 requires a full game. You must have a PC version.
You can get Call of Juarez 2 PC version from Amazon.com
Part 1 covers:
Custom Map File Structure
Playing Custom Maps
Beginning your first map
CoJ2 Bound in Blood Video Notes:
Update your game with the latest patch.
Download Modding Tools
Install the patch and the Modding Tools.
Navigate into your CoJ2 installation game folder and find Editor_x86. That is the newly installed ChromEd.
Right Mouse Button click and Send to Desktop/CreateShortcut.
Custom map files have extentsion of .map
All of your custom maps are stored in
C:\Users\Documents\Call of Juarez - Bound in Blood\data\mapsextra and mapsnet
C:\Documents and Settings\<user_name>\My Documents\Call of Juarez - Bound in Blood\Data\MapsExtra or MapsNet
MapsExtra folder is for Single Player
MapsNet folder is for Multiplayer
Final exported maps are .pak files
Playing Custom Maps:
Installation Folder\Call of Juarez - Bound in Blood\CoJ2\Data\MapsExtra
Installation Folder\Call of Juarez - Bound in Blood\CoJ2\Data\MapsNet
Launch the editor and create a new map.
Choose Single Player
Fill in the name and description of your map.
Next, choose the environment type. First three already has predefined terrain. Bottom three are the empty templates, which are more advanced. We want to choose the empty templates.
Choose the size of your map.
Choose the time you want your map to have. This can be changed later in Map Settings properties.
Call of Juarez 2: Bound in Blood Level Design Tutorial List
- Installing Tools. File Structure of Custom Maps,Support
- Interface and Navigation Advanced Mode
- Creating the Initial Environment
- Bonus: Terrain Workflow
- Adding Objects and Environment Props
- Custom Objects: Maya to ChromEd
- Adding Roads and Working with Terrain
- Detailing and Using Brushes
- AI, Waypoints, Fightnodes
- AI Sensors, Action Chains
- AI Scripts and Triggers
- AI Behaviors and Actions Overview
- Setting up Objectives
- Setting up Objectives and Quests
- Item Types
- Optimization and Class Types
- Publishing a Map and Release
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