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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

Maya Beginner Tutorial Series 15/17: Deleting Construction History

Category: Maya
February 19, 2025

The following tutorial series is directly from Module 1 of 3 of "Maya Foundation: Home-Study Course" tutorial course.

I've released this entire Module 1 of 3 completely free. It is focused on teaching you how to get started learning Maya completely from scratch in 4 hours. Start with all videos in order within Maya Beginner Series here.

The full "Maya Foundation: Home Study Course" contains 3 Modules and 18+ hours of tutorials.

  • Module 1 is focused on interface overview for game environment modeling.
  • Module 2 is focused on environment modeling techniques (27 videos, 8+hrs).
  • Module 3 is focused on UV mapping and UVing (21 videos, 5+hrs).

As you model anything, Maya will begin to acquire object's construction history. These are all the steps you've done to an object being kept in memory.

Object Construction History will begin to increase Maya's file size, decrease scene calculation speed, slow down viewport rendering and increase the changes of the file becoming corrupted.

Unless you periodically Delete Construction History on that object. Here is how...

Video Tutorial

Deleting Construction History

Here is an object that has been worked on and accumulated Construction History:

Select an object in the scene that you want to delete construction history on:

Go to Edit > Delete by Type > History:

Or use a shortcut:

  • Alt + Shift + D = Delete History

Object's history has now been deleted:

Do this every once in a while as your object accumulates history.

You may want to add "Delete History" tool to your shelf:

Next Tutorial in the Series

Maya Beginner Tutorial Series 16/17: Create and Manage Custom Shelves

Maya Foundation: Home-Study Course

Learn how to environment model and UV with Maya better than anyone else. Become a modeling master with it. In "Maya Foundation: Home Study Course" I will show you how.

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My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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